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Shafi Adam
Shafi Adam
Illustrator, Concept Artist
Providence, United States of America

I'm Shafi and I am from Singapore. I am currently studying at the Rhode Island School of Design. I am an illustrator and concept artist and am very keen on working in the game dev industry as a concept artist or character artist.
I am a fan of horror, especially if its combined with sci-fi and fantasy. Having been brought up in Southeast Asia, I am familiar with it's folklore and unique version of horror and try to incorporate its themes and atmosphere into my work.

Thank you for visiting my page!

Resume PDF

Skills

Concept ArtIllustration3D ModelingDigital SculptingTexturingUV MappingGame DevelopmentSculptingcritique

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
ZBrush
ZBrush
Illustrator
Illustrator
Tilt Brush
Tilt Brush

Productions

  • Lotmm cover
    • Book
      Land of the Meat Munchers
    • Year
      2013
    • Role
      Illustrator
    • Company
      Marshall Cavendish International Asia

Experience

  • 3D Sculpting & Printing with Ryan Lesser at Studio Experience
    Providence, United States of America
    January 2019 - February 2019

    Developed a posed 3D character in ZBrush.

    - Created character concept sketches and illustrations based in a fantasy world developed by 2 other classmates and myself.

    - With the intention to 3D print, our designs and final sculpt were influenced by its ability to be printed at a high quality.

  • Production Artist (Intern) at High5Games
    New York City, United States of America
    June 2018 - August 2018

    - Developed a western-themed slot game in a team with other interns.

    - Collaborated with other artists within the team to create a visually compelling art style.

    - Conceptualized and designed game assets including characters, environment and UI.

    - Integrated art assets and animations into the game using Unity3D and worked with programmers to ensure the assets worked as intended with their code.

    - Communicated ideas and issues effectively during daily meetings and critique sessions with full-time employees.

  • Independent Game Development at Game Dev
    January 2014 - Present

    - Worked in various roles (2D/3D Artist, Technical Artist, Level Designer, Game Designer) across multiple game projects within Brown-RISD Game Developers and school projects including Spellcard Dungeon (2018), Don’t Feed the Pigeon (2017), I/O (2014).

  • E-board member at Brown-RISD Game Developers
    Providence, United States of America
    January 2017 - Present

    - Manage and guide other students during the development of their semester-long projects and helped foster their skills in game art and design.

    - Organize events such as guest speaker talks by industry professionals, game jams and end-of-semester public playtesting and showcase of our projects.

    - Develop and conduct workshops introducing concepts of game design to new members.

  • Staff Officer at Singapore Police Force
    Singapore, Singapore
    June 2014 - June 2016

    - Served as an Inspector of Police in the Singapore Police Force as part of National Service.

    - Served as the Staff Officer to Director in the Police National Service Department.

    - Aided full-time staff in coordination of high-level meetings and the planning of logistics, manpower, operations and training for a unit within the organization.

  • Freelance Illustrator at Marshall Cavendish International Asia
    Singapore, Singapore
    January 2013 - January 2014

    - Illustrated the cover and interior drawings for Land of the Meat Munchers (2013), Zac Lee & The Legend of Yamashita’s Gold (2014) for Marshall Cavendish International Asia.