Shafi Adam
Shafi Adam
Illustrator, Character Designer, Sculptor
Providence, United States of America

Summary

I love horror, especially within fantasy and science-fiction. Having been brought up in Southeast Asia, I am familiar with it's folklore and unique version of horror and try to incorporate its themes and atmosphere into my work - this includes illustration, character design and sculpting!
I spend my free time painting Warhammer miniatures, deciding which game on my Steam library to play, cooking and going on long runs.

Rhode Island School of Design - Class of 2020.

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Skills

Character DesignCreature Design3D Asset-buildingDigital SculptingTexturingProp DesignMiniature DesignGame DesignDrawingDigital PaintingTraditional ArtWoodworkingPrintmaking

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
ZBrush
ZBrush
Substance Painter
Substance Painter
InDesign
InDesign
Illustrator
Illustrator
Tilt Brush
Tilt Brush
DAZ Studio
DAZ Studio

Experience

  • Production Artist (Intern) at Wild Power Games
    Providence, United States of America
    June 2019 - August 2019

    - Designed and sculpted miniatures for the High Heavens board game and external clients.

    - Playtested and aided in game design for an unannounced project.

    - Worked to understand the processes and considerations of running an independent studio.

    - Assisted in managing the Wild Power Games booth and demonstrated High Heavens at PAX Unplugged in Dec 2019.

  • Production Artist (Intern) at High5Games
    New York City, United States of America
    June 2018 - August 2018

    - Worked in a team to develop a game for mobile and PC platforms.

    - Established art direction and designed game assets for characters, environment and UI.

    - Integrated assets and animations into weekly builds using Unity3D and worked with programmers to ensure they functioned as intended.

    - Communicated ideas and issues with the team during daily meetings and critique sessions with senior managers.

  • E-board member at Brown-RISD Game Developers
    Providence, United States of America
    January 2017 - December 2019

    - Managed and guided other students during the development of their semester-long projects and helped foster their skills in game art and design.

    - Organized events such as guest speaker talks by industry professionals, game jams and end-of-semester public playtesting and showcase of our projects.

    - Developed and conducted workshops introducing concepts of game design to new members.

  • Independent Game Development at Game Dev
    January 2014 - Present

    Worked in various roles (2D/3D Artist, Technical Artist, Level Designer, Game Designer) across multiple game projects within Brown-RISD Game Developers and school projects.

  • Worldsmith with Lars Grant-West at RISD Studio Experience
    Providence, United States of America
    January 2019 - January 2019

    Developed a thoroughly researched original fictional world through character & environment designs and illustrations. Considered all aspects of visual language in order to create an engaging and consistent art direction.

  • 3D Sculpting & Printing with Ryan Lesser at RISD Studio Experience
    Providence, United States of America
    January 2019 - February 2019

    - Designed an original character using a comprehensive workflow that involved thumbnailing, sketches, turnarounds, material callouts and sculpting in ZBrush.

    - Created character concept sketches based in a fantasy world developed by 2 other classmates and myself.

    - With the intention to 3D print, our designs and final sculpt were influenced by its ability to be printed at a high quality.

  • Staff Officer (National Service) at Singapore Police Force
    Singapore, Singapore
    June 2014 - June 2016


    - Served as the Staff Officer to Director in the Police National Service Department.

    - Aided full-time staff in coordination of high-level meetings and the planning of logistics, manpower, operations and training for a unit within the organization.

  • Freelance Illustrator at Marshall Cavendish International Asia
    Singapore, Singapore
    January 2013 - January 2014

    Work includes cover and interior illustrations for books published by Marshall Cavendish International Asia.