I/0 (2014)

A student project I worked on within a team of 4 in 2014. I served as the artist and level designer.
Making use of perspective, anamorphosis and refraction, the players had to find a 2D platforming level within a 3D environment.

Puzzle design for the last room of the first level.

Puzzle design for the last room of the first level.

Bird's eye view of the first level

Bird's eye view of the first level

Overview and flow of the third (and final) level.

Overview and flow of the third (and final) level.

Bird's eye view of the third level.

Bird's eye view of the third level.